3#include <isce3/cuda/core/gpuProjections.h>
5namespace isce3::cuda::core {
ProjectionBaseHandle(int epsg)
Class constructor.
Definition ProjectionBaseHandle.cu:34
~ProjectionBaseHandle()
Destructor that frees and deletes pointers accordingly.
Definition ProjectionBaseHandle.cu:53
ProjectionBaseHandle(const ProjectionBaseHandle &)=delete
Disabling copy constructor and assignment operator to prever misuse.
Abstract base class for individual projections.
Definition gpuProjections.h:23