isce3 0.25.0
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rdr2geo_roots.h
1#pragma once
2
3#include "forward.h"
4#include <isce3/core/forward.h>
5
6#include <cmath>
7
8#include <isce3/geometry/detail/Rdr2Geo.h>
9
10namespace isce3 { namespace geometry {
11
34int rdr2geo_bracket(double aztime, double slantRange, double doppler,
35 const isce3::core::Orbit& orbit,
36 const isce3::geometry::DEMInterpolator& dem,
37 isce3::core::Vec3& targetXYZ, double wavelength,
38 isce3::core::LookSide side,
39 double tolHeight = isce3::geometry::detail::DEFAULT_TOL_HEIGHT,
40 double lookMin = 0.0, double lookMax = M_PI / 2);
41
42}} // namespace isce3::geometry
The isce3::geometry namespace.
Definition boundingbox.h:15
int rdr2geo_bracket(double aztime, double slantRange, double doppler, const Orbit &orbit, const DEMInterpolator &dem, Vec3 &targetXYZ, double wavelength, LookSide side, double tolHeight, double lookMin, double lookMax)
Transform from radar coordinates (range, azimuth) to ECEF XYZ coordinates.
Definition rdr2geo_roots.cpp:14
base interpolator is an abstract base class
Definition BinarySearchFunc.cpp:5

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