Definition of Spline2dInterpolator.
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#include <Interpolator.h>
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| Spline2dInterpolator (size_t order) |
| Default constructor. More...
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U | interp_impl (double x, double y, const Map &z) const override |
| Interpolate at a given coordinate. More...
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virtual | ~Interpolator () |
| Virtual destructor (allow destruction of base Interpolator pointer)
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U | interpolate (double x, double y, const Map &map) const |
| Interpolate at a given coordinate for an input Eigen::Map.
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U | interpolate (double x, double y, const Matrix< U > &z) const |
| Interpolate at a given coordinate for an input isce3::core::Matrix.
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U | interpolate (double x, double y, std::valarray< U > &z_data, size_t width) const |
| Interpolate at a given coordinate for data passed as a valarray.
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U | interpolate (double x, double y, std::vector< U > &z_data, size_t width) const |
| Interpolate at a given coordinate for data passed as a vector.
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dataInterpMethod | method () const |
| Return interpolation method. More...
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template<class>
class isce3::core::Spline2dInterpolator< class >
Definition of Spline2dInterpolator.
Default constructor.
- Parameters
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[in] | order | Order of 2D spline |
Interpolate at a given coordinate.
- Parameters
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[in] | x | X-coordinate to interpolate |
[in] | y | Y-coordinate to interpolate |
[in] | z | 2D matrix to interpolate. |
Implements isce3::core::Interpolator< U >.
The documentation for this class was generated from the following files: