Polar stereographic coordinate system. More...
#include <gpuProjections.h>
Public Member Functions | |
CUDA_HOSTDEV | PolarStereo (int) |
CUDA_DEV int | forward (const Vec3 &, Vec3 &) const |
Transfrom from LLH to Polar Stereo. | |
CUDA_DEV int | inverse (const Vec3 &, Vec3 &) const |
Transform from Polar Stereo to LLH. | |
Public Member Functions inherited from isce3::cuda::core::ProjectionBase | |
CUDA_HOSTDEV | ProjectionBase (int code) |
Value constructor with EPSG code as input. More... | |
CUDA_HOST int | forward_h (const Vec3 &llh, Vec3 &xyz) const |
Host function for transforming from LLH. More... | |
CUDA_HOST int | inverse_h (const Vec3 &xyz, Vec3 &llh) const |
Host function for transforming to LLH. More... | |
Public Attributes | |
double | lon0 |
double | lat_ts |
double | akm1 |
double | e |
bool | isnorth |
Public Attributes inherited from isce3::cuda::core::ProjectionBase | |
isce3::core::Ellipsoid | ellipse |
Ellipsoid object for projections - currently only WGS84. | |
int | _epsgcode |
Type of projection system. More... | |
Additional Inherited Members | |
Public Types inherited from isce3::cuda::core::ProjectionBase | |
typedef isce3::core::Vec3 | Vec3 |
Polar stereographic coordinate system.
EPSG:3413 - Greenland EPSG:3031 - Antarctica